Post by Aetius on Jan 18, 2019 21:09:30 GMT
Mordor
Overview
Challenge: Easy
Alignment: Evil
Territory
Capital: Barad-dûr at Gorgoroth
Regions: 12
Settlements: Trade Post (Thaurband) at North Nurn
Fortifications: Citadel (Barad-dûr) at Gorgoroth, Fortress (Minas Morgul) at Morgul Vale, Fortress (Morannon) at Udûn, Castle (Dol Guldor) at Deep Mirkwood, and Fort (Durthang) at Morgai
Ports: none
Military
Commanders: Sauron, Er-Murazor, Khamûl the Easterling
Armies: 1 Orcs at East Osgiliath, 1 Uruks at Morgul Vale, 1 Orc Archer at Deep Mirkwood, 1 Trolls at Udûn, and 1 Uruks at Gorgoroth
Diplomacy
Trade: Rhûn (+1 wealth)
Pact: none
Allies: Umbar, Harad, and Rhûn
War: Gondor, and Lothlorien
Victory Requirements
Eliminate Gondor, Lothlorien, Lindon, and Eriador/Arnor. Control 30 regions. The citadel of Barad-dûr at Gorgoroth must be present. Dark Lord Sauron must be present.
Special Ability
All units (except snaga) require one less to hit while attacking OR defending in volcanic terrain. Gets a free orc army+goblin army at Barad-dur every reinf phase, or a troll army
Gondor
Overview
Challenge: Medium
Alignment: Good
Territory
Capital: Minas Tirith at Anorien
Regions: 12
Settlements: City (Dol Amroth) at Belfalas, Town (Pelargir) at East Lebennin, Trade Post (Linhir) at West Lebennin, and Trade Post (Calembel) at Lamedon
Fortifications: Citadel (Minas Tirith) at Anorien, Castle (Cair Andros) at Cair Andros, and Fort (Tarnost) at Dor-en-Ernil
Ports: Docks at Anorien/Lower Anduin River, Shipyard at East Lebennin/Lower Anduin River, Docks at West Lebennin/East Bay of Belfalas, and Wharf at Belfalas/North Bay of Belfalas
Military
Commanders: Steward Denethor II at Anorien, and Faramir
Armies: 1 Citadel Guard at Anorien, 1 Swan Knight at Belfalas, 1 Gondor Archer at West Osgiliath, and 1 Gonor Militia at East Lebennin
Fleets: 1 at Lower Anduin River
Diplomacy
Trade: Rohan (+2 wealth)
Pact: none
Allies: Rohan
War: Mordor, and Umbar
Victory Requirements
Eliminate Mordor and Umbar. Control 25 regions, including West and East Osgiliath. Build a city at West and East Osgiliath each named Osgiliath.
Special Ability
Besieged armies do not suffer attrition
Isengard
Overview
Challenge: Medium
Alignment: Evil
Territory
Capital: Isengard at Nan Curunir
Regions: 4
Settlements: Town (Duneard) at Dunland, Trade Post (Tharbad) at South Swanfleet, and Trade Post (Byrig) at Hills of Dunland
Fortifications: Citadel (Isengard) at Nan Curunir
Ports: none
Military
Commanders: Wizard Saruman of Many Colours at Nan Curunir, and Chief Yagthak at Dunland
Armies: 1 warg riders and goblins at Nan Curunir, and 2 dunland hillmen at Dunland
Diplomacy
Trade: none
Pact: none
Allies: none
War: none
Victory Requirements
Eliminate Rohan and Eriador/Arnor. Control 25 regions, including Nan Curunir and Fangorn. The citadel of Isengard at Nan Curunir must be present. Saruman must be present.
Special Ability
All units (except goblins) require one less to hit while assaulting a city or fortress
Eriador
Overview
Challenge: Easy
Alignment: Good
Territory
Capital: Bree at Breeland
Regions: 7
Settlements: Town (Bree) at Breeland, and Trade Post (Michel Delving) at Far Downs
Fortifications: Fort (Fornost) at North Downs
Ports: none
Military
Commanders: Chieftain Aragorn at North Downs, and Wizard Gandalf imprisoned by Saruman
Armies: 1 Dunadan rangers at North Downs, and 1 Dunadan rangers at Breeland
Fleets: none
Diplomacy
Trade: Lindon (+2 wealth)
Pact: none
Allies: none
War: none
Victory Requirements
Eliminate Gundabad/Angmar and Mordor. Control 25 regions. Become Arnor.
Special Ability
All units (except bree militia) require one less to hit while defending or retaking starting territory
Umbar
Overview
Challenge: Medium
Alignment: Evil
Territory
Capital: Umbar at Umbar Havens
Regions: 4
Settlements: City (Umbar) at Umbar Havens, and Trade Post (Uial) at Tol Uialgaer
Fortifications: none
Ports: Harbor at Umbar Havens/Umbar Coasts
Military
Commanders: Lord Vargaelas at Umbar Coasts, and Lord Bragolmaite at Umbar Havens
Armies: 1 Corsairs at Umbar Havens
Fleets: 1 at Umbar Coasts
Diplomacy
Trade: Harad (+2 wealth)
Non-Aggression Treaty: Harad
Allies: Mordor
War: Gondor
Victory Requirements
Eliminate Gondor. Control 20 regions, including Umbar Havens and Belfalas. The city of Umbar at Umbar Havens must be present.
Special Ability
All units require one less to hit while attacking on the sea
Rohan
Overview
Challenge: Medium
Alignment: Good
Territory
Capital: Edoras at King’s Land
Regions: 9
Settlements: Town (Edoras) at King’s Land, and Trade Post (Aldburg) at Eastfold
Fortifications: Fortress (Hornburg) at Helm’s Deep
Ports: none
Military
Commanders: King Théoden at King’s Land, and Prince Théodred at Fords of Isen
Armies: 1 Rohirrim at King’s Land, 1 Rohirrim at Fords of Isen, and 1 Rohirrim at Eastemnet
Fleets: none
Diplomacy
Trade: Gondor (+2 wealth)
Pact: none
Allies: Gondor
War: none
Victory Requirements
Eliminate Isengard and Mordor. Control 20 regions.
Special Ability
All units (except riddermark militia) require one less to hit while attacking on plains terrain
Gundabad
Overview
Challenge: Medium
Alignment: Evil
Territory
Capital: Gundabad at Mount Gundabad
Regions: 4
Settlements: Town (Gundabad) at Mount Gundabad, and Trade Post (Gram) at Mount Gram
Fortifications: Castle (Carn Dûm) at North Angmar
Military
Commanders: Uthcu at Mount Gundabad, Arnuzîr at North Angmar
Armies: 2 Gundabad Orcs at Mount Gundabad, and 1 goblin and 1 Snow Trolls at North Angmar
Diplomacy
Trade: Misty Mountains (+2 wealth)
Pact: Misty Mountains
Allies: Misty Mountains
War: Erebor
Victory Requirements
Eliminate Eriador/Arnor and Lindon. Control 25 regions, including Mount Gundabad or North Angmar.
Special Ability
All units (except goblins) require one less to hit while attacking OR defending in tundra terrain
Erebor
Overview
Challenge: Hard
Alignment: Good
Territory
Capital: Erebor at The Lonely Mountain
Regions: 5
Settlements: City (Erebor) at The Lonely Mountain, and Town (Thorin’s Halls) at North Blue Mountains
Fortifications: Fort (Azanulimbar-dûm) at Iron Hills
Ports: none
Military
Commanders: King Dáin Ironfoot at The Lonely Mountain, and Gimli at North Blue Mountains
Armies: 2 Dwarven Warriors at The Lonely Mountain, and 1 Dwarven Warrior at North Blue Mountains
Diplomacy
Trade: Dale (+3 wealth)
Pact: Dale
Allies: none
War: Gundabad, and Misty Mountains
Victory Requirements
Eliminate Gundabad and Misty Mountains. Control 20 regions, including The Lonely Mountain, Mount Gundabad, and Deep Misty Mountains. The city of Erebor must be present at The Lonely Mountain. Build a city named Khazad-dûm at Deep Misty Mountains.
Special Ability
All units require one less to hit while defending in rocky/mountains
Rhûn
Overview
Challenge: Easy
Alignment: Evil
Territory
Capital: Mistrand at West Rhûn
Regions: 6
Settlements: Village (Mistrand) at West Rhûn, and Town (Rômen) at Rhomen
Fortifications: none
Ports: none
Military
Commanders: Khan Huz III at West Rhûn, and Chief Hurdriak at Rhomen
Armies: 1 Dragon Infantry at West Rhûn, and 1 Dragon Infantry at Rhomen
Fleets: none
Diplomacy
Trade: Harad (+2 wealth), and Mordor (+1 wealth)
Pact: none
Allies: Mordor
War: none
Victory Requirements
Eliminate Dale. Control 25 regions.
Special Ability
All units (except Tribesemen) require one less to hit while defending in plains
Lothlorien
Overview
Challenge: Hard
Alignment: Good
Territory
Capital: Caras Galadhon at Lothlorien
Regions: 4
Settlements: City (Caras Galadhon) at Lothlorien, and Town (Thranduil’s Halls) at Woodland Realm
Fortifications: none
Ports: Docks at Lothlorien/Upper Anduin River
Military
Commanders: Lady Galadriel at Lothlorien, and Prince Legolas
Armies: 1 Galahadrim and 1 Elven Spears at Lothlorien, and 1 Elven Ranger at Woodland Realm
Fleets: none
Diplomacy
Trade: Dale (+2 wealth)
Pact: none
Allies: none
War: Misty Mountains, and Mordor
Victory Requirements
Eliminate Misty Mountains and Mordor. Control 15 regions, including Lothlorien and Woodland Realm.
Special Ability
All units require one less to hit while defending in forests
Harad
Overview
Challenge: Easy
Alignment: Evil
Territory
Capital: Korondaj at Harad
Regions: 6
Settlements: Village (Korondaj) at Harad
Fortifications: Fort (Gobel Ancalimon) at Near Harad
Military
Commanders: Ossim Rallah at Harad, and Chief Ulfacs at Near Harad
Armies: 1 at Harad, and 1 at Near Harad
Fleets: none
Diplomacy
Trade: Umbar (+2 wealth), and Rhûn (+2 wealth)
Non-Aggression Treaty: Umbar
Allies: Mordor
War: none
Victory Requirements
Eliminate Gondor. Control 25 regions.
Special Ability
All units (except souhtron warbands) require one less to hit while defending in desert terrain
Dale
Overview
Challenge: Easy
Alignment: Good
Territory
Capital: Dale at Dale
Regions: 4
Settlements: Town (Dale) at Dale, and Town (Lake-town) at Esgaroth
Fortifications: none
Military
Commanders: King Brand at Dale, and Prince Bard at Esgaroth
Armies: 1 Marksmen at Dale, and 1 Cavalry at Esgaroth
Fleets: none
Diplomacy
Trade: Erebor (+4 wealth), and Lothlorien (+3 wealth)
Pact: Erebor
Allies: none
War: none
Victory Requirements
Eliminate Rhûn. Control 20 regions, including Dale and Dorwinion. Build a city named Dale at Dale.
Special Ability
+1 wealth to all trade routes
Misty Mountains
Overview
Challenge: Hard
Alignment: Evil
Territory
Capital: Goblin Town at High Pass
Regions: 6
Settlements: Town (Goblin Town) at High Pass, and Trade Post (Moria) at Deep Misty Mountains
Fortifications: Fort (Dain’s Halls) at North Grey Mountains
Military
Commanders: High Chief Uklurg at High Pass, and Chief Burz at Deep Misty Mountains
Armies: 2 goblins and 1 troll at High Pass, 1 Great Orc at Deep Misty Mountains, and 1 Orcs and 1 Goblins at North Grey Mountains
Diplomacy
Trade: Gundabad (+2 wealth)
Pact: Gundabad
Allies: Gundabad
War: Lothlorien, and Erebor
Victory Requirements
Eliminate Lothlorien and Erebor. Control 25 regions, including Deep Misty Mountains. Build a city named Moria at Deep Misty Mountains.
Special Ability
All units (except goblins) require one less to hit while attacking in rocky/mountainous terrain
Lindon
Overview
Challenge: Hard
Colour: Violet (r: 140, g: 124, b: 205)
Alignment: Good
Race: Elves
Territory
Capital: Imladris at Rivendale
Regions: 5
Settlements: City (Imladris) at Rivendale, and Town (Mithlond) at Lindon
Fortifications: none
Ports: Harbor (Grey Havens) at Tower Hills/Gulf of Lune, and Shipyard at Lindon/Gulf of Lune
Military
Commanders: Lord Elrond at Rivendale, and Lord Círdan the Shipwright at Lindon
Armies: 1 elven archer, and 1 elven infantry at Rivendale
Fleets: 1 at Gulf of Lune
Diplomacy
Trade: Eriador (+2 wealth)
Pact: none
Allies: none
War: none
Victory Requirements
Eliminate Gundabad/Angmar and Mordor. Control 15 regions, including Rivendale and Lindon. The harbor at Tower Hills must be present.
Special Ability
All units require one less to hit while defending or retaking starting territory