Post by sanguinius on Jan 27, 2019 5:50:51 GMT
When the Forces of Evil stir, and the spirit of Rhovanion awakens, the forces of Dale shall march to war
The Northmen Kingdom of Dale
Territory
Capital: Dale at Dale
Regions: 4
Dale: Town(Settlement)
The capital of the Northmen and gleaming capital of Northern Pride home to all those people of good that would call the area's around the lonely mountain their home.
Esgaroth: Town(Settlement)
Once the capital of the Northmen, the town of Esgaroth has continued to prosper after the death of Smaug trade running up and down from dale to the mouth of the Sea of Rhun in the east. The city of Esgaroth shall not fall as long as the descendants of Bard I defend its shores.
West Celduin: Rural
Lying on the side closest to the River Running also known as Celduin to the elves west celduin is a fertile land stretching far off into the east, a point of entry for the forces of evil into the main regions of dale and erebor lest they dare to cross the river itself.
East Celduin: Rural
Lying on the side farthest away from the River Running, the region of East Celduin is the point of entry for many into the lands known as Logthavuld and from there perhaps into the lands of Rhun or perhaps dorwinion afar.
Regions: 4
Dale: Town(Settlement)
The capital of the Northmen and gleaming capital of Northern Pride home to all those people of good that would call the area's around the lonely mountain their home.
Esgaroth: Town(Settlement)
Once the capital of the Northmen, the town of Esgaroth has continued to prosper after the death of Smaug trade running up and down from dale to the mouth of the Sea of Rhun in the east. The city of Esgaroth shall not fall as long as the descendants of Bard I defend its shores.
West Celduin: Rural
Lying on the side closest to the River Running also known as Celduin to the elves west celduin is a fertile land stretching far off into the east, a point of entry for the forces of evil into the main regions of dale and erebor lest they dare to cross the river itself.
East Celduin: Rural
Lying on the side farthest away from the River Running, the region of East Celduin is the point of entry for many into the lands known as Logthavuld and from there perhaps into the lands of Rhun or perhaps dorwinion afar.
Economy
Mercantilism:
Dale: 2
Esgaroth: 3
West Celduin: 1
East Celduin: 1
Total: 7
Settlements:
Town(Esgaroth): 3
Town(Dale): 3
Total: 6
Fortifications:
None: 0
Total: 0
Trade:
Erebor: 4
Lothlorien: 3
Total: 7
Income Total: 20
Dale: 2
Esgaroth: 3
West Celduin: 1
East Celduin: 1
Total: 7
Settlements:
Town(Esgaroth): 3
Town(Dale): 3
Total: 6
Fortifications:
None: 0
Total: 0
Trade:
Erebor: 4
Lothlorien: 3
Total: 7
Income Total: 20
Military
Special Ability:
+1 wealth to all trade routes
Commanders:
Active: 2
King Brand
Prince Bard
Armies:
Special Ability:
+1 wealth to all trade routes
Commanders:
Active: 2
King Brand
Prince Bard
Armies:
Dale:
Bards Chosen
Bards Chosen
Commander: Brand
Marksmen 3/3
Esgaroth:
Celduin Knights
Commander: Bard
Dale knights 3/3Esgaroth:
Celduin Knights
Commander: Bard
Characters
Brand, the King on the River
Location: Dale
Bard II the Prince on the Water, inheritor of the black bow
Location: Esgaroth
Brand, the King on the River
Location: Dale
Bard II the Prince on the Water, inheritor of the black bow
Location: Esgaroth
Diplomacy
Trade: Erebor (+4 wealth)
Lothlorien (+3 wealth)
Pact: Erebor
Allies: None
War: None
Lothlorien (+3 wealth)
Pact: Erebor
Allies: None
War: None